{"id":390,"date":"2008-09-20T12:10:22","date_gmt":"2008-09-20T19:10:22","guid":{"rendered":"http:\/\/wapreview.com\/?p=390"},"modified":"2020-09-28T20:39:20","modified_gmt":"2020-09-29T03:39:20","slug":"t-mobiles-devpartner-program-live","status":"publish","type":"post","link":"https:\/\/wapreview.com\/390\/","title":{"rendered":"T-Mobile’s DevPartner Program Live!"},"content":{"rendered":"

\"DevPartner
\nIt looks like T-Mobile USA has flipped the switch on their DevParner Community<\/a>.  The program is designed to streamline the process of getting a mobile application approved and available on the carrier’s soon to launched App Store.   You will need to register as a developer to be able to see the the program’s documents which include detailed requirements for testing and certification and a rate schedule.  Registration is free but if you are a hobbyist or Open Source developer looking to distribute a free application or game through T-Mobile I’m not so sure it’s even worth signing up<\/strong>.<\/p>\n

To be sure, the new process is a big improvement over the elaborate dance that developers and publishers have had to do with carriers to get their games and applications on-deck.  T-Mobile promises that the program,  which features a click through online business agreement and application submission form,  will reduce time to market from months to days. Although Dev Partner supports free applications I don’t think it will be very attractive to non-commercial developers for the following:<\/p>\n