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One of the recurring themes at this week’s Mobile 2.0<\/a> conference was how exactly do you make money in mobile? It was the topic of a couple of panels but no clear answer emerged. In talking with other attendees during breaks I found a fairly high level of frustration about revenue opportunities in mobile. It’s not easy for free lance\u00a0 app developers and mobile web publishers to make a living from their work.<\/p>\n
Most of the success stories seem to be with iPhone apps. With a block buster iPhone game like “Angry Birds<\/a>“, which has sold over four million copies, you can do quite well even with the ubiquitous $0.99 App store pricing. As can a high quality app, especially one that fills an enterprise need, like iTeleport<\/a>, a $25 iPhone\/iPad app for remotely controlling Windows and Apple PCs that generates over a million dollars in annual revenues.<\/p>\n
But those results are atypical. Tomi Ahonen crunched the numbers<\/a> and calculated the the average iPhone paid app or game returns a mere $682 per year to its developer. It’s worse on Android where paid apps are only available in 13 countries. Android apps tend to be offered as a free ad-supported version with a paid upgrade that removes the ads and includes an additional feature or two. Mobile web publishers generally rely on mobile advertising as well.<\/p>\n
To make any decent amount of money with mobile advertising you need volume, a whole lot of volume. Cost per click (CPC), the average payout to the publisher when a user clicks on a mobile ad, is about 4 cents in the US. Click Through Rate (CTR) for mobile ads varies widely but most reports, including these from Mobiclix<\/a> and Chitika<\/a>,put it at well under 1%. Assuming that you are lucky enough to get a 1% CTR you need about a quarter of a million daily ad impressions or 7.5 million ad impressions per month to make $100 a day! And that’s assuming a 100% fill rate. However, Smaato reports<\/a> that the average mobile ad fill rate last month was a mere 21% worldwide and only slightly better in the US and Europe at 29% and 30% respectively.\u00a0 So at the average fill rate, you would need 37 million monthly impressions to earn $100 day.\u00a0 As mobile sites and apps typically only carry one or two adds per page so that equates to at least 18 million monthly page views.<\/p>\n
Eighteen million page views is a lot. To put it in perspective, last year People Magazine reported<\/a> that its mobile site averaged 19 million monthly page views,\u00a0 the New York Times\u00a0 60 million<\/a>.<\/p>\n
Mobile is growing at an astounding pace.\u00a0 In Japan, where personal income is high, fixed broadband cheap and mobile data pricey, mobile page views last year surpassed desktop web pages views. And in some markets mobile advertising seems to be doing better than in the US.\u00a0 Smaato CEO Ragnar Kruse noted that CPC in mobile obsessed Indonesia at is as high as in the US.\u00a0 Considering that the average purchasing power of a US resident<\/a> is 11 times that of the average Indonesian, agencies targeting Indonesia appear to value mobile clicks much more highly than\u00a0 their US counterparts. Maybe someday the rest of the world will catch up with Indonesia in CPC relative to purchasing power.\u00a0 If US CPC were to rise eleven times that would put on par with the average $0.50 CPC for a desktop web ad. I think we are a long way from seeing that however. AT&T Interactive’s Michael Rubin predicted that mobile CPC will in fact rise, but not until 2012.<\/p>\n
Photo: Some rights reserved by AMagill One of the recurring themes at this week’s Mobile 2.0 conference was how exactly do you make money in mobile? It was the topic of a couple of panels but no clear answer emerged. In talking with other attendees during breaks I found a fairly high level of frustration about revenue opportunities in mobile. It’s not easy for free lance\u00a0 app developers and mobile web publishers to make a living from their work. Most … Continue reading